modified scripts, now in VPK
just place this(copy-paste) in your l4d1 addon folder in your game directoy. see devnotes for list of changes
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changes made:
general: loses damage potential over distance, realistic clip sizes, limited character penetration at any range for shotguns and hunting rifle, realistic firing speed(m4 and rescripted .45 acp uzi)
shotguns: slower reloading, recoil punch now downward
pumpshotgun: 50 dmg/pellet; 6 pellets, 2 penetration layers max
smg: secondary weapon, 40 damage, hollow-point .45 acp concept, no 2nd layer penetration, can't be used when down.
pistol: 30 damage, limited ammo(same as SMG ammo), same concept as smg(hollow point ammo)
autoshotgun: 250 damage, foster slug concept, 4 layers max penetration
rifle: added penetration, 35 dmg
hunting rifle: limited character penetration, less range, reduced damage over distance traveled by bullet, more accurate when moving
resulting/consequential bugs:
{bot behavior problem, unfixable(?)}: pistol/uzi constant swapping for bots(funny at first coz they spin and drop the weapons constantly, but gets annoying overtime).
{ammo pickup problem, unfixable(?)}: must pick up ammo for secondaries from weapon spawn of same kind
other notes: smg was very difficult to balance with the rifle, so I made it a secondary instead. made it much more valuable
GameBanana
GameBanana
GameBanana
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