Barricade Builder V4

"RadialMenu"
{
	//--------------------------------------------------------------
	"Orders,Survivor,Alive"
	{
		"Center"
		{
			"command"	"vocalize smartlook"
			"text"		"#L4D_rosetta_look"
		}
		"North"
		{
			"command"	"vocalize PlayerMoveOn"
			"text"		"#L4D_rosetta_letsgo"
		}
		"NorthEast"
		{
			"command"	"vocalize PlayerLeadOn"
			"text"		"#L4D_rosetta_youtakelead"
		}	
		"East"
		{
			"command"	"vocalize PlayerHurryUp"
			"text"		"#L4D_rosetta_hurry"
		}	
		"SouthEast"
		{
			"command"	"vocalize PlayerNiceJob"
			"text"		"#L4D_rosetta_nicejob"
		}	
		"South"
		{
			"command"	"vocalize PlayerWaitHere"
			"text"		"#L4D_rosetta_waithere"
		}
		"SouthWest"
		{
			"command"	"vocalize PlayerAreaClear"
			"text"		"#L4D_rosetta_clear"
		}
		"West"
		{
			"command"	"vocalize PlayerCoverMe"
			"text"		"#L4D_rosetta_coverme"
		}	
		"NorthWest"
		{
			"command"	"vocalize PlayerImWithYou"
			"text"		"#L4D_rosetta_withyou"
		}	
	}

	//--------------------------------------------------------------
	"QA,Survivor,Alive"
	{
		"Center"
		{
			"command"	"vocalize PlayerAskReady"
			"text"		"#L4D_rosetta_ready"
		}
		"North"
		{
			"command"	"vocalize PlayerLaugh"
			"text"		"#L4D_rosetta_laugh"
		}
		"NorthEast"
		{
			"command"	"vocalize PlayerWarnCareful"
			"text"		"#L4D_rosetta_becareful"
		}
		"East"
		{
			"command"	"vocalize PlayerNegative"
			"text"		"#L4D_rosetta_negative"
		}
		"SouthEast"
		{
			"command"	"vocalize PlayerNo"
			"text"		"#L4D_rosetta_no"
		}
		"South"
		{
			"command"	"vocalize PlayerSorry"
			"text"		"#L4D_rosetta_sorry"
		}
		"SouthWest"
		{
			"command"	"vocalize PlayerYes"
			"text"		"#L4D_rosetta_yes"
		}
		"West"
		{
			"command"	"vocalize PlayerHurrah"
			"text"		"#L4D_rosetta_hurrah"
		}
		"NorthWest"
		{
			"command"	"vocalize PlayerThanks"
			"text"		"#L4D_rosetta_thankyou"
		}
	}
	
	//--------------------------------------------------------------
	"Orders,Zombie,Alive"
	{
		"Center"
		{
			"command"	"vocalize PlayerZombieTaunt"
			"label"		"#L4D_rosetta_grrrr"
		}
	}

	//--------------------------------------------------------------
	"QA,Zombie,Alive"
	{
		"Center"
		{
			"command"	"vocalize PlayerZombieTaunt"
			"text"		"#L4D_rosetta_grrrr"
		}
	}

	//--------------------------------------------------------------
	"Alerts,Zombie,Alive"
	{
		"Center"
		{
			"command"	"vocalize PlayerZombieTaunt"
			"text"		"#L4D_rosetta_grrrr"
		}
	}

	//--------------------------------------------------------------
	"BarricadeBuilder,Survivor,Alive"
	{
		"Center"
		{
			"command"	"cancel"
			"text"		"CANCEL"
		}
		"North"
		{
			"command"	"prop_dynamic_create props_fortifications/sandbags_corner2.mdl"
			"text"		"Sandbags Corner 1"
		}
		"NorthEast"
		{
			"command"	"prop_dynamic_create props_furniture/bathtub1.mdl"
			"text"		"Bathtub"
		}
		"East"
		{
			"command"	"prop_dynamic_create props_junk/dumpster.mdl"
			"text"		"Dumpster"
		}
		"SouthEast"
		{
			"command"	"prop_dynamic_create props_cemetery/cemetery_column.mdl"
			"text"		"Column"
		}
		"South"
		{
			"command"	"prop_dynamic_create props_unique/guncabinet01_main.mdl"
			"text"		"Gun Cabinet"
		}
		"SouthWest"
		{
			"command"	"prop_dynamic_create props_unique/rope_bridge.mdl"
			"text"		"Rope Bridge"
		}
		"West"
		{
			"command"	"prop_dynamic_create props_exteriors/wood_stairs_120.mdl"
			"text"		"Wooden Stairs"
		}
		"NorthWest"
		{
			"command"	"prop_dynamic_create props_fortifications/sandbags_line2.mdl"
			"text"		"Sandbags Line 1"
		}
	}

//--------------------------------------------------------------
	"BarricadeBuilder2,Survivor,Alive"
	{
		"Center"
		{
			"command"	"cancel"
			"text"		"CANCEL"
		}
		"North"
		{
			"command"	"prop_dynamic_create props_street/phonepole1_tall.mdl"
			"text"		"Phone pole"
		}
		"NorthEast"
		{
			"command"	"prop_dynamic_create props_junk/barrel_fire.mdl"

			"text"		"Barrel fire"
		}
		"East"
		{
			"command"	"prop_dynamic_create props_equipment/scaffolding.mdl"
			"text"		"Scaffolding"
		}
		"SouthEast"
		{
			"command"	"prop_dynamic_create props_industrial/oil_pipes.mdl"
			"text"		"Pipes"
		}
		"South"
		{
			"command"	"prop_dynamic_create props_street/police_barricade.mdl"
			"text"		"Police Barricade (1)"
		}
		"SouthWest"
		{
			"command"	"prop_dynamic_create props_fortifications/fencesmash.mdl"
			"text"		"Fence"
		}
		"West"
		{
			"command"	"prop_dynamic_create props_industrial/wire_spool_01.mdl"
			"text"		"Wire Spool"
		}
		"NorthWest"
		{
			"command"	"prop_dynamic_create props_unique/atm01.mdl"
			"text"		"Atm"
		}
	}



//--------------------------------------------------------------
	"VehiclesBuilder,Survivor,Alive"
	{
		"Center"
		{
			"command"	"cancel"
			"text"		"CANCEL"
		}
		"North"
		{
			"command"	"prop_dynamic_create props_vehicles/ambulance.mdl"
			"text"		"Ambulance"
		}
		"NorthEast"
		{
			"command"	"prop_dynamic_create props_vehicles/airport_fuel_truck.mdl"
			"text"		"Fuel Truck"
		}
		"East"
		{
			"command"	"prop_dynamic_create props_vehicles/army_truck.mdl"
			"text"		"Army Truck"
		}
		"SouthEast"
		{
			"command"	"prop_dynamic_create props_vehicles/cara_82hatchback.mdl"
			"text"		"Hatchback car"
		}
		"South"
		{
			"command"	"prop_dynamic_create props_vehicles/church_bus01.mdl"
			"text"		"Church bus"
		}
		"SouthWest"
		{
			"command"	"prop_dynamic_create props_vehicles/semi_trailer.mdl"
			"text"		"Trailer"
		}
		"West"
		{
			"command"	"prop_dynamic_create props_vehicles/semi_truck"
			"text"		"Truck"
		}
		"NorthWest"
		{
			"command"	"prop_dynamic_create props_vehicles/bus01.mdl"
			"text"		"Bus"
		}
	}

//--------------------------------------------------------------
	"BarricadeBuilder3,Survivor,Alive"
	{
		"Center"
		{
			"command"	"cancel"
			"text"		"CANCEL"
		}
		"North"
		{
			"command"	"prop_dynamic_create props_unique/generator_switch_01.mdl"
			"text"		"Generator Switcher"
		}
		"NorthEast"
		{
			"command"	"prop_dynamic_create props/terror/hamradio.mdl"
			"text"		"Radio"
		}
		"East"
		{
			"command"	"prop_dynamic_create props/terror/ammo_stack.mdl"
			"text"		"Ammo Spawn 1"
		}
		"SouthEast"
		{
			"command"	"prop_dynamic_create props_junk/trashcluster01b.mdl"
			"text"		"Junk"
		}
		"South"
		{
			"command"	"prop_physics_create props_junk/wood_crate001a_damagedmax.mdl"
			"text"		"1 Box"
		}
		"SouthWest"
		{
			"command"	"prop_physics_create props_junk/wood_crate002a.mdl"
			"text"		"2 Box"
		}
		"West"
		{
			"command"	"prop_physics_create props_junk/wood_pallet001a.mdl"
			"text"		"Pallet"
		}
		"NorthWest"
		{
			"command"	"prop_dynamic_create props_junk/trashdumpster02.mdl"
			"text"		"Big Dumpster"
		}
	}

//--------------------------------------------------------------
	"BarricadeBuilder32,Survivor,Alive"
	{
		"Center"
		{
			"command"	"cancel"
			"text"		"CANCEL"
		}
		"North"
		{
			"command"	"prop_dynamic_create props_doors/checkpoint_door_01.mdl"
			"text"		"Checkpoint Door"
		}
		"NorthEast"
		{
			"command"	"prop_dynamic_create extras/info_speech.mdl"
			"text"		"Commentary"
		}
		"East"
		{
			"command"	"prop_dynamic_create props_doors/doorfreezer01.mdl"
			"text"		"Unbreakable Door"
		}
		"SouthEast"
		{
			"command"	"prop_dynamic_create props_urban/fire_escape_wide_upper.mdl"
			"text"		"Stairs"
		}
		"South"
		{
			"command"	"prop_dynamic_create props_interiors/elevator_panel.mdl"
			"text"		"Elevator Panel"
		}
		"SouthWest"
		{
			"command"	"prop_dynamic_create props_office/desk_01.mdl"
			"text"		"Desk"
		}
		"West"
		{
			"command"	"prop_dynamic_create hybridphysx/animated_construction_lift.mdl"
			"text"		"Lift"
		}
		"NorthWest"
		{
			"command"	"prop_dynamic_create props_office/vending_machine01.mdl"
			"text"		"Vending Machine"
		}
	}

//--------------------------------------------------------------
	"BarricadeBuilder4,Survivor,Alive"
	{
		"Center"
		{
			"command"	"cancel"
			"text"		"CANCEL"
		}
		"North"
		{
			"command"	"prop_dynamic_create props_street/police_barricade2.mdl"
			"text"		"Police Barricade (3)"
		}
		"NorthEast"
		{
			"command"	"prop_dynamic_create props_street/police_barricade3.mdl"
			"text"		"Police Barricade (6)"
		}
		"East"
		{
			"command"	"prop_dynamic_create props_street/police_barricade4.mdl"
			"text"		"Police Barricade (12)"
		}
		"SouthEast"
		{
			"command"	"prop_dynamic_create props_street/police_barricade_368in.mdl"
			"text"		"Police Barricade (8)"
		}
		"South"
		{
			"command"	"prop_dynamic_create props_street/police_barricade_496in.mdl"
			"text"		"Police Barricade (10)"
		}
		"SouthWest"
		{
			"command"	"prop_dynamic_create props_unique/generator_short.mdl"
			"text"		"Short Generator"
		}
		"West"
		{
			"command"	"prop_dynamic_create props_unique/hospital05_rooftop_stair01.mdl"
			"text"		"Rooftops Stairs 1"
		}
		"NorthWest"
		{
			"command"	"prop_dynamic_create props_unique/hospital05_rooftop_stair02.mdl"
			"text"		"Rooftops Stairs 2"
		}
	}

//--------------------------------------------------------------
	"BarricadeBuilder42,Survivor,Alive"
	{
		"Center"
		{
			"command"	"cancel"
			"text"		"CANCEL"
		}
		"North"
		{
			"command"	"prop_dynamic_create props_trainstation/train003.mdl"
			"text"		"Train"
		}
		"NorthEast"
		{
			"command"	"prop_dynamic_create props_unique/wooden_barricade.mdl"
			"text"		"Wooden Barricade (Not Breaked)"
		}
		"East"
		{
			"command"	"prop_physics_create props_canal/boat001a.mdl"
			"text"		"Breaked Boat"
		}
		"SouthEast"
		{
			"command"	"prop_dynamic_create props_interiors/gun_cabinet.mdl"
			"text"		"Wooden Gun Cabinet"
		}
		"South"
		{
			"command"	"prop_dynamic_create props_interiors/medicalcabinet02.mdl"
			"text"		"Medical Cabinet"
		}
		"SouthWest"
		{
			"command"	"prop_dynamic_create props_fortifications/sandbags_corner3.mdl"
			"text"		"Sandbags Corner 2"
		}
		"West"
		{
			"command"	"prop_dynamic_create props_unique/wooden_barricade_break2.mdl"
			"text"		"Wooden Barricade (Break 2)"
		}
		"NorthWest"
		{
			"command"	"prop_dynamic_create props_exteriors/sandbags_curved.mdl"
			"text"		"Sandbags Corner 3"
		}
	}

//--------------------------------------------------------------
	"BarricadeBuilder43,Survivor,Alive"
	{
		"Center"
		{
			"command"	"cancel"
			"text"		"CANCEL"
		}
		"North"
		{
			"command"	"prop_dynamic_create props_exteriors/sandbags_straight.mdl"
			"text"		"Sandbags Line 2"
		}
		"NorthEast"
		{
			"command"	"prop_dynamic_create props_c17/concrete_barrier001a.mdl"
			"text"		"Concrete Barrier"
		}
		"East"
		{
			"command"	"prop_dynamic_create props/de_nuke/truck_nuke.mdl"
			"text"		"Open Truck"
		}
		"SouthEast"
		{
			"command"	"prop_dynamic_create props_vehicles/tractor01.mdl"
			"text"		"Tractor"
		}
		"South"
		{
			"command"	"prop_dynamic_create props_vehicles/tanker001a.mdl"
			"text"		"Breaked Tanker"
		}
		"SouthWest"
		{
			"command"	"prop_dynamic_create props_unique/wooden_barricade_break3.mdl"
			"text"		"Wooden Barricade (Full Breaked)"
		}
		"West"
		{
			"command"	"prop_dynamic_create props_vehicles/c130.mdl"
			"text"		"Airplane"
		}
		"NorthWest"
		{
			"command"	"prop_dynamic_create props_vehicles/airport_baggage_cart2.mdl"
			"text"		"Airport Baggage"
		}
	}

Original Creator = PhanracK ( www.YouTube.com/PhanracK )

Version 4 Creator = Sora3100

Binds = bind key "+mouse_menu VehiclesBuilder" bind key "+mouse_menu BarricadeBuilder" bind key "+mouse_menu BarricadeBuilder2" bind key "+mouse_menu BarricadeBuilder3" bind key "+mouse_menu BarricadeBuilder32" bind key "+mouse_menu BarricadeBuilder4" bind key "+mouse_menu BarricadeBuilder42" bind key "+mouse_menu BarricadeBuilder43"

Fixes = Added 3 new list.

Contact = YouTube = www.YouTube.com/Sora3100 Windows Live Messenger = varga.dominik@hotmail.com Xfire = vargadominik Steam = Sora3100

INSTALLATION = Put the codes to the Steam/steamapps/common/left 4 dead/left4dead/scripts/RadialMenu.txt file. Then use the binds up there.

Enjoy!!!

VIDEO(Not created by me!)

VIDEO on how to install

Barricade Builder V7 is available here.(also contains Barricade Builder Map V3) If that link aren't working then try this. Join the Steam Group!

Comments

  • Sora3100 avatar
    Sora3100
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    3 years ago:

    Version 7 is available in the description,please update if you need to.

    Sora3100
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    4 years ago:

    Umm, Can you upload it in MediaFire i cant download in MegaUpload

    Bananite
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    5 years ago:

    This looks sooo awsome

    but i got one thing to ask its maybe stupid

    how can i open this ingame like exec RadialMenu.txt it doesnt show it

    Bananite
  • Sora3100 avatar
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    5 years ago:
    Posted by overshot
    Posted by Sora3100 V6 is available.
    Link does not work. It has been 404'd

    Yeah I know,that's because L4DMods.com servers are offline,gonna edit the link.

    Sora3100
  • overshot avatar
    overshot
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    5 years ago:
    Posted by Sora3100 V6 is available.

    Link does not work. It has been 404'd

    wait...WHAT?!
  • Sora3100 avatar
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    5 years ago:

    V6 is available.

    Sora3100
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    5 years ago:

    You should also add... alias +2 "alias lol1 3; 3" alias -2 "alias lol1 " alias 3 "ent_rotate -1; wait; lol1" alias +3 "alias lol2 4; 4" alias -3 "alias lol2 " alias 4 "ent_rotate 1; wait; lol2" bind key "ent_remove" bind key "+2" bind key "+3"

    ent_remove... removes. duh. +2 will rotate the object right +3 will rotate the object left

    tested and it works. if you add these, ADD ME TO AUTHORS.

    EDIT: thnx :P

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    5 years ago:

    Only problem is that not only does it need sv_cheats 1, but it's only a wee bit useful during crescendo events and finales, and even then it will probably spoil all the fun.

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    OB GLOB DE GOB DE GORRRR!
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    5 years ago:

    Amazing !

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    5 years ago:

    So, this spawns stuff like doors and cars to barricade places?

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    OB GLOB DE GOB DE GORRRR!

Credits

Key Authors
Sora3100
Version 4
Original Authors
PhanracK
Version 1

Submitter

Sora3100 avatar
Sora3100
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Sora3100
(Creator/Co-creator)

Rating

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Based off 1 rating(s)

Stats

Post Count
10
ViewCount
26,466
Date Added
5 years ago
Date Modified
3 years ago

License

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