black, gold , or silver hunting rifle
now has all hellsing weapons in black , chrome , gold , redwood , and urban camo *hunting rifle lens now in red
i included pre-edited paks for individual or all weapons
ADVANCED INSTAL (vpk-all modes)
go to steamapps/common/left 4 dead /left4dead/addons and put vpk in.
go to steamapps\common\left 4 dead \left4dead...find pak01dir and make back up....then edit pak01dir with notepad++.
*here is EXAMPLE of a re-edit ------ctrl+f for find menu
change this....
$baseTexture "models\vmodels\Weapons\autoshot/m4Super" $bumpmap "effects/flatnormal"
into this....
$baseTexture "models\vmodels\Weapons\autoshot/m4Soper" $bumpmap "effects/autonormal"
and this....
$baseTexture "models\wmodels\autoshot/wautoshot" $envmap envcubemap $envmapmask "models\vmodels\Weapons\autoshot\m4Super_ref"
into this....
$baseTexture "models\wmodels\autoshot/waotoshot" $envmap envcubemap $envmapmask "models\vmodels\Weapons\autoshot\m4Soper_ref"
change this....
$baseTexture "models\vmodels\Weapons\rifle/m16a2" $bumpmap "effects/flatnormal"
into this....
$baseTexture "models\vmodels\Weapons\rifle/m16aa" $bumpmap "effects/m16anormal"
change this....
$baseTexture "models\wmodels\rifle/wrifle" $bumpmap "effects/flat_normal"
into this....
$baseTexture "models\wmodels\rifle/wm16aa" $bumpmap "effects/m16a_normal"
change this....
$baseTexture "models\vmodels\sniper/vsniperreference" $bumpmap "effects/flatnormal" $envmapmask "models\vmodels\Weapons\Sniper\VSniperReferenceref"
into this....
$baseTexture "models\vmodels\sniper/vsniperreferenca"
$bumpmap "effects/huntnormal"
$envmapmask "models\vmodels\Weapons\Sniper\VSniperReferencaref"
change this....
$baseTexture "models\wmodels\Pistol/WPistolReference" $bumpmap "effects/flatnormal"
into this....
$baseTexture "models\wmodels\Pistol/WPistolReferenca" $bumpmap "effects/gunsnormal"
change this....
$baseTexture "models\vmodels\Weapons\Shotgun/VPumpShotgunReference" $bumpmap "effects/flat_normal"
into this....
$baseTexture "models\vmodels\Weapons\Shotgun/VPumpShotgunReferenca" $bumpmap "effects/pump_normal"
and change this....
$baseTexture "models\wmodels\Shotgun/WPumpShotgunReference" $bumpmap "effects/flat_normal"
into this....
$baseTexture "models\wmodels\Shotgun/WPumpShotgunReferenca" $bumpmap "effects/pump_normal"
change this....
$baseTexture "models\vmodels\Weapons\smg/uzi" $bumpmap "effects/flatnormal"
into this....
$baseTexture "models\vmodels\Weapons\smg/uzy" $bumpmap "effects/uziinormal"
change this....
$baseTexture "models\wmodels\smg/wsmg" $bumpmap "effects/flat_normal"
into this....
$baseTexture "models\wmodels\smg/wzmg" $bumpmap "effects/uzii_normal"
change this....
$baseTexture "models\vmodels\sniper/vsniperreference" $bumpmap "effects/flatnormal"
into this....
$baseTexture "models\vmodels\sniper/vsniperreferenca" $bumpmap "effects/huntnormal"
change this....
$baseTexture "models\wmodels\sniper/wsniperreference" $bumpmap "effects/flatnormal"
into this....
$baseTexture "models\wmodels\sniper/wsniperreferenca" $bumpmap "effects/huntnormal"
done.




